#WHITE DAY A LABYRINTH NAMED SCHOOL WIKI FOR ANDROID#
A remake of the 2001 game of the same name, it was initially released for Android and iOS in late 2015 in Korea, with a western release coming in the following months. The difficulty setting helps the player to get into the story while providing a harder challenge at every turn. White Day: A Labyrinth Named School, known on mobile platforms internationally as The School: White Day, is a 2015 survival horror video game developed by ROI Games & Gachyon Soft. The game was remade in 2015 by ROI Games, directed and produced by the former CEO of Sonnori Lee Won Sool. There are no weapons in White Day, but many ingenious puzzles litter the way: the player disables alarm systems, opens combination safes and rescues trapped school kids from weird apparitions. White Day: A Labyrinth Named School known as (Hangul: : RR: hwaiteudei: hakgyoraneun ireumui migung) in Korea, is a survival-horror game developed and published by Korean game development studio, Sonnori in 2001. During this challenge the game takes a very dark turn, as you encounter the janitor, a man with a baseball bat, and hear sounds of the young, and decidedly spooky children laugh. It isn't long before the first problem of disabling the school alarm system becomes a priority. Players are introduced to two of the central characters, talking about ghost stories, in one of the school's many haunted corridors. The story of a young man's trip into school at the dead of night to deliver some candy in preparation for the Eastern Holiday of the same name, White Day (the South Korean/Japanese equivalent of Valentine's Day) to 'So-yeong', a girl at school he likes, and to return the diary she left behind. The player becomes a love-sick teenager entering the local school late at night to return his dream girl's diary, which she lost earlier in the day, and to drop off a token of affection White Day candy. White Day: A Labyrinth Named School (: ). White Day is a fear-inducing, horror-survival game viewed, for the first time ever in this genre, completely from a first-person perspective.